Friday, September 17

To Hunt or Not to Hunt...

There is always a hesitation on my part when I am asked if I am going to participate in this hunt or that hunt in Second Life. This is usually followed by an awkward silence as I try desperately to think of what to say. No, Capalini Fine Furnishings does not participate in hunts, for several reasons. Mainly, I don't have time to create something specifically for a hunt and I don't want to just.. plunk something out crappy and say "Here.. this is for you."
I don't appreciate it when merchants do that when I'm hunting and I won't do it to people I would like to court as customers. So last year, when several of my friends prodded me about speaking to Perryn Peterson about a possible Steampunk Hunt, I was dubious. After speaking with him and going through my usual excitement of showing stuff off, I actually agreed to be in the hunt and was pleasantly surprised at how high the quality of all the merchants was. It really felt that the merchants involved were desperately trying to showcase what they really felt steampunk was. I thought it was a marvelous success. Since then, I have participated in every single Steam Hunt, which .. this is the third one, currently going on. I am STILL impressed with the quality of most of the merchants and find that I am still pleased as punch to be involved.



This time around, I made two offerings just for the customers that will be sold after the hunt. I was going to do this big behemoth steampunky aether chamber because I wanted the whole "HOLY COW" effect when the hunter rezzed it, but it was finally prevailed upon me I probably needed to do something more usable. So my two offerings (pictured here): A fobbed watch that chimes a music box melody and keeps time, with ticks that can be turned on and off..



And a wind up key. Now, the wind up key is very special. I'd been looking for a way to combine my music boxes with a wind up key, because my wind up keys always actually work. You can "wind" them up, and you as the avatar will perform a lovely little ballet dance, much like a wind up doll. But it doesn't seem very sensible if there isn't any music. For this hunt, I achieved what I'd been thinking of. Hours of revising scripting and coming up with an old standard "I wanna be loved by you" in music box format, paid off with a very intricately sculpted key. That plays music. I gave it to two friends who promptly went off in giggling fits playing with it.

I'm all about interactivity.

Now Perryn has asked me about his newest hunt.. The SILK ROAD..

Hmmmm.. what victorian asian thing can I come up for it?

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